![]() ![]() Color swatches can be dragged and dropped in the same way. Content can be dragged between Rhino sessions and into a folder. Materials, environments, and textures are stored in the model, but rendering content can also be saved to files that can be shared between models. The material, textures, and all support files for rendering can be stored within the Rhino model with properly set Rendering Options. Once assigned, materials are stored in the model. ![]() See Material Assignments for more information. Assignments can be made by dragging and dropping on to objects or various controls. Materials can be assigned to layers, objects, and blocks. For the best results use Flamingo specific materials. The default material is white and matte, with no reflectivity or transparency. Materials contain the specification for color, reflectivity, transparency, textures, and bump-maps of a surface finish. ![]()
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